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General Gameplay Rules Part One

By, Vortexz, posted 2 years ago

2 years ago - edited

# 9YxJtMl9fXUOWjEJ

Message to new Players:

It's recommended for your to do a 'skim' of these rules just so you have a basic understanding.

There's a lot to learn, we know. But this is the type of server and game that you learn in experience. Just ensure you know what's important . Talk to people, have fun, and keep your wits about you.

- Vortexz, Founder 

 

 

Content Pack:

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3005625496

Discord:

https://discord.gg/goliath


Steam Group:

https://steamcommunity.com/groups/GNGoliathNetworks

 

 

 

- Click to visit -

 Advanced Rules Page

< For advanced Players >


 

Table of Contents:

Section A: Rules

Section A-1: Rules of Perma-Kill (PK)
Section B: Server Concepts
Section B-1: Server Lore
Section C : Factions
Section C-1: Politics of War
Section 😧 Class rules

Section D-1: Job rules
Section E: Roll bonuses

 

 

 

Section A: Rules

 

⭐  Chat/Voice Rules:  ⭐

[ TLDR: No racial slurs / be nice ]

 ( This rule applies constantly )

1.)   No Racial/Homophobic Slurs in any form [IC/OOC]

2.)  No Spam in any form [IC/OOC]

3.)  Do not speak 'Out of Character' [IC]

( Terminology such as FailRP, FearRP, and general phrases that are not realistic to the world or character  included)

4.)    Do not be rude or toxic to other players [OOC]

5.)    Do not argue/disrespect staff [OOC]

6.)   Do not discuss sensitive & relevant IC Information in OOC Chats (Meta-Bait)  [OOC]

 

 

 

⭐  Gameplay Rules:  ⭐

 ( This rule applies constantly )

1. Game system exploitation is not tolerated

2. Scamming trade transactions is not tolerated

3. Rules of Engagement must be obeyed at all times

4. Rules of FearRP must be obeyed at all times

5. Rules of Roleplay must be obeyed at all times

6. New Life Rule must be obeyed at all times

7. Rules of Mugging must be obeyed if mugging

8. Rules of Building (VIPs ONLYmust be obeyed at all times

9. Rules of PAC3 (VIPs ONLYmust be obeyed at all times

10. No Erotic Roleplay of any kind is tolerated

11. You cannot defect or leak items from a faction without being active for 2 weeks + actively attending a minimum of 2 faction flag ups
(Proof of actively attending a flag up will be required to validate your activity)

 

 

 

⭐  Rules of Engagement ( Killing )⭐

[ TLDR: Fast killing = Ban ]

1.)  You must engage in Roleplay before being able to kill another player (EXCEPT When engaged in war with another faction or enemy cores when in armor)

( Roleplay that results in quickly killing another player is not acceptable | Exploitation of roleplay will not be tolerated |  Click here to view examples )

 

2.) Kidnapping / Robbing / Decapitating a body instantly makes you killable by all (KOS)
( EX: A trooper sees alegionary attempting to off a NCR troopers head, that legionary is now KOS )

 

3.)  Raising your weapon to another player makes you KOS by them or their group (Instantly)

( Attempting to run in-front of a player who has their weapon raised to instigate a confrontation is not acceptable )

 

4.)  If a Raid is taking place, all factions that are involved's bases becomes a KOS Zone

( You can either attack or defend a faction of your choosing but you must be INSIDE their base to do either )

 

5.)  Raid / War or Ambush must be declared to instigate a proper KOS on a faction

( For outright slaughter, use the systems available to you - no exploitation will be tolerated of roleplay policy/rules )

 

6.) You cannot use Global Radio to issue warnings to factions or people

(  It must be done in-person )

 

7.) You cannot kill a player who is actively being kidnapped (Mercy-kill)

(  Accident or not, the situation is reset in favor of the captures if this takes place )
 

8.) Being inside of another faction's base is Optional KOS

( Wastelander walks into Legion base, the Legion can kill them if they wish to. )

 

9) May assist friends/allies in close proximity in undeclared conflicts, core faction cap point conflicts are exempt

(Rule of thumb is consider within voice range. Will sometimes be up to staff discretion. Example of a declared conflict is an Ambush)

 

10) Anyone that has a high knockout weapon or a kidnapping tool out, even holstered, is KOS.

(These items include, the tranq rifle, the mesmetron (both kinds), the crosshook, the warclub and the boxing gloves)

 

(PVP baiting is not tolerated)

 

⭐  Rules of FearRP:  ⭐

[ TLDR: 2 Guns (on you) = Obey ]

1.)  To Fear RP a Player you must first out number him 2/1, put guns up on him, and give him commands. When all three of these requirements are met, then the player is under FearRP.

 

2.)  Groups of 4+ Cannot be FearRP'd

 

3.)   If you are in handcuffs/restrained, you must obey the laws of Fear Roleplay while at least 1 weapon is traced at you.

 

4.)   FearRP is only negated when active combat is taking place between you and the capture party

 

5.)    FearRP is only applicable if the group applying it are within voice or text range

 

6.)    Power Armor (and Super Mutants) counts as 1.5 Players, and thus, requires an additional combatant to capture

 

 

Law of Fear Roleplay

[The Cooldown for being re-kidnapped is 30 minutes]

1. If above conditions are met, you must obey the kidnappers

2.The moment you are under FearRP/restrainted, you are no longer able to use Comms of any variety (Discord / In-game) [you will receive them back the moment you are free]

3. You cannot manage your inventory while under FearRP (EX: Equip Armor / Weapons / etc . . . )

4. While under FearRP, you cannot attempt to be disorderly, escape, or fabricate reasons to make it cumbersome for your captures

5. You can only be kidnapped for 20 minutes (While kidnapped if you die you forget EVERYTHING about the kidnapping. This bypasses NLR Timer) [You must RPly interact with a captured player every 5 minutes. If the player goes more than 5 minutes without interacted with, they may call staff to be set free]

6. While you're kidnapped, your kidnappers only need to keep one gun up on you to maintain FearRP.

7. To FearRP someone in a Vehicle, it must be stopped before FearRP can be initiated

8. If you're able to RP in your spawn (talking to people, moving around, etc.), or if you go back to your spawn to try and protect yourself, the immunity to fear RP in spawn is null and void. Do not spawncamp to take advantage of this.

9. Castration on any level is not allowed

10. Bomb Collars are immediate FearRP. Once it's on you, you are under FearRP to the person who put the collar on you.

11.  You can force players to remove faction items off the Black Market and out of the stash (But must be done for a reason that the staff approves).

[ Exception exists in rules of mugging - faction items ]
12. You cannot bring kidnapped players into an area that is your spawn or need to go through your spawn to get to the kidnapped victim.

13. After you enslave someone, you MUST let them go and you MUST let them live after their slavery timer is up. Killing them will have equal punishment to killing someone after a mugging.

14. You may not chain kidnap or enslave people. 
15.  Total capture time is 35 minutes, enslaving someone does NOT extend their timer. ex.5 minutes of transport time, 30 minutes of slavery - kidnap a player for 20 minutes and slave for 15 minutes

[The Cooldown for being re-enslaved is one hour]

 

Rules of Roleplay:

 ( This rule applies constantly )

1. Do not 'Meta-game'

2. Do not display 'Mingey' behavior 

3. Follow the Rules of Mugging if you wish to rob

4. Read the Advanced Rules if you are playing a unique class

5. You must play in accordance with your class/faction (Section D)

EX: Deathclaws cannot be friendly // Feral Ghouls cannot be friendly // And so on . . . 

6. Physical Action Conduct must be obeyed at all times
7. Transferring of any items between your characters is not allowed

8. All characters must be age 18 or above.

  

Physical Action Conduct:

 ( This rule applies constantly / Advanced Roleplay )

A physical action is presented through a "/me <action>"

A physical action's success is dictated through a "/roll #"

A physical action's success is buffed by any Roll Bonuses (Section E)

A physical action's success is buffed by any 'Character Perks'

 

In-order for a physical action to be successful,  it requires two consecutive successful rolls.

( If on a Player, your roll {+bonus} must be HIGHER than theirs {+bonus} // If on a item, must be HIGHER than 50 {+bonus} )

 

EXAMPLE OF PHYSICAL ACTION:

PLAYER A: /me opens control panel of the robot and attempts to hack it

PLAYER A: /roll <100> {Winning Roll}

PLAYER B: /roll <25>

 

PLAYER A: /me attempts to rewire the robot

 

PLAYER A: /roll <75> {Winning Roll}

PLAYER B: /roll <10>

 

PLAYER B is now hacked and has to follow PLAYER A's orders for one life

Section E: Roll Bonuses outlines how '+BONUS' works

 

Misc. Rules:

1. If you are knocked out and they handcuff you with a /me or /it you must wait to be handcuffed unless the person who did the bind dies

 ( NOTE: Please do not expect New Players to know this rule quickly / Save these tactics for Advanced Players )

2. If your '/me <action>' requires staff intervention then it is not a valid '/me' (staff will not come)

3. You cannot perform a "/me" that defies realistic logic (Power Game)

4. While you have someone enslaved or kidnapped, you CAN REQUEST them to change into slave rags, or to change weapons/equipment, but you CANNOT take the item they unequip.

(Example: Legion enslave an NCR trooper, they ask the trooper to get out of his trooper into slave rags and change his brass knuckles to a machete for a duel. Legion CANNOT take his trooper armour OR brass knuckles. Any attempts to loophole this using a third party or "scummy" tactics/words will result in the gear being returned and the perpetrator being banned.)

 

⭐  New Life Rule ⭐

[ TLDR: Die = 10 minutes of IC-memory gone ]

1. All in-character information gained in the last 10 minutes prior to death is lost

2. You cannot return to the location of an active skirmish / battle if you were killed until the fight has concluded itself

( Either your faction / group or the attackers are all dead :  active hostilities, raids, wars, & conquests are exempt from this rule, even for assisting parties )

3. If returning to a previous location you died at, resuming the exact roleplay that resulted in your death or targeting your killers is not acceptable

4. You must wait 15 minutes to return to a location and resume similar RP to when you died.

 

Rules of Mugging:

[ TLDR: Level = Caps you can take ]

 ( This rule applies when mugging another Player )

Cap limit for mugging dependent on level:
   Level 1-10: 200 Caps
   Level 11-25: 500 Caps
   Level 26-40: 1500 Caps
   Level 41-49: 3000 Caps
   Level 50 +: 4500 Caps


1. Only items that you can take via the use of a Zip Tie can be forcefully taken via their use
2.  You cannot demand for someone to drop something that you cannot take via Zip Tie
3.  You can only forcefully take faction armor if the armor is stolen/taken without consent of the faction it originates from.
4. You cannot kill someone if you mug them ( for caps or items )
5. You can not mug, or kidnap others in that are AFK in Spawn.
6. If someone has a branded faction item in their stash, you are allowed to take it out of their stash.
7. It's only considered a mugging if something is actually taken ( PK clarification ) 
8. Mugging the same person ( within a two hour time frame )  more than once is not allowed 
9. You must let the person go after mugging them
10. You must enslave a player first then mug them at the end of enslavement
11 If a member of a merchant faction is mugged in their store, the mug amount is tripled

Merchant Factions: 

- Crimson Caravan

- Van Graffs

- Gun Runners

12. If a member of a pseudo-merchant faction is mugged in their store/base, the mug amount is doubled

Pseudo-Merchant Factions:

- Vault-Tec

- House/Families

- Great Khans


 

Rules of Building (VIPs ONLY):

 ( This rule applies when building // VIP Users ONLY )
1. You cannot build what could be considered a "Large Structure"
2. You cannot have any props at all in a war.
3. All buildings must be built with the laws of physics in mind
4. You cannot prop-block: There must be an entrance in all constructions, this includes blockades
5. You cannot prop-climb into another person/factions base
6. You cannot kill others based off of a 'KOS Sign' without verbal warning 
7. You cannot build a maze base or builds that force users to crouch or jump to enter.

8. All man made entrances must be at least 4 people wide. Kill Tunnels/Funnels are not allowed. (Ex: Zig zag tunnel entrance/long tunnel entrance)

9. You cannot build inside another faction's base without their permission.
10. Cannot build structures that allow you to see into another faction's base or in a location that allows you to see into their base.

11. You cannot build vehicles using props and toolgun properties (thrusters, winches, wheels, motors etc). So no cars made from props, no hot air balloons or anything of the sort.
12. You must build your turrets to shoot within the limits of your base, turrets faction outside of a factions base is no longer allowed

 

PAC3 Rules (VIPs ONLY)

 ( This rule applies when using PAC3 // VIP Users ONLY )

1. No FailRP PAC outfits

2. Do not abuse PAC features

3. No "special-snow flake" PACs (EX: Alien/Synth)

4. Creatures, Monsters, Power Armor, and Super Mutants are subject to more strict PAC sizes. All of these follow 1.0 - 1.1 PAC sizes
5. If it does not make sense to be in Fallout, it should not be apart of your PAC.
6: PAC is In-Character

7. It must be obviously clear what armor you are wearing. You cannot PAC other armors over another (Can't be wearing Leather Armor and PAC'ing on Combat Armor)

8. Max PAC size is 1.1 and Minimum 0.95

 

Golden Rule of PAC Use:

If staff tell you to make changes to your PAC or remove it fully, do not argue


 

 

Important Vocabulary:

Meta-Game: 

To use information that your 'Character' does not know.

For example, to see an Enclave Flag-Up notice and say (in IC chat) "Hi Enclave, I see you're flagged up!"

is meta-game. Your 'Character' cannot use this information.

 

Out of Character (OOC):

Information that is not intended to be used IN-CHARACTER (IC)

Information that your 'Character' has learned and can use.

 

In-Character (IC):

Information that you learn in an in-character environment.

In-character information are most interactions you have in-game if not all. But information in things such as 'OOC Chat' is NOT IN-CHARACTER knowledge.

 

Fail Roleplay (FailRP):

'FailRP' displaying behavior that is NOT something a character would perform, say, or do in a realistic situation. For example, a Wastelander would never talk about the latest 'Fornite Update' 

 

Power Game:

'Power Gaming' is attempting to perform an action (/me Chat Command) that goes beyond the means of what is physically possible or reasonable.

 

For example:

"/me grabs the man and throws him at Mach100 across the planet"

 

Meta-Bait:

Telling someone sensitive in-character information in an OOC Chat platform for the purpose of attempting to bait them to use the information in an IC setting.

 

Defect:

Abandon a faction without any consultation to it's leadership and furthermore stealing the provided equipment that had been given to you by this faction.

 

 

Rules of Branding:

1. No forceful mutilation branding is allowed

(  If the victim is willing, it is allowed )

2. All brands must be physically described and realistic

( EX of bad brand:  "The chosen one" )

3. You cannot brand someone you mugged previously

4. No malicious intent will be tolerated

Click here to view examples . . .

 


Misc. Rules:

 - The use of Discord for the use of in character roleplay is allowed if you are in a Goliath Networls(IC) marked channel. Speaking OOCly in these channels will result in a ban. Also you can only have one IC character per discord. (B-Team may make exceptions) [Allied tags are good but you must stay in the "Allied IC Text Chat" when dealing with that character] (Discords must have at least 2 SMT within them to be considered IC)

- No Powergaming. For example, do not go up to someone and say "/me steals your wallet and weapon without you noticing".

- Do not attempt to find loopholes in the rules. Any and all loopholes attempted will be met with a ban.
- Transferring faction armors, items your faction purchased from an HC vendor, and any legendary/unique items/cosmic between characters is not allowed. This includes all heavy weapons, branded, and items over 90k vendor price

- You cannot exchange in-game currency or items for real USD/Other forms of payment outside of the game

- HC of a faction are not allowed to transfer any vendor-originated items from their faction.
- OOC /event messages (“Enclave Flag Up!”) cannot be used IC’ly.
- Tricking a new player, targeting a new player, lying to a new player about a rule, or generally ruining a new player's experience will be treated as malicious intent.
- Cap transferring between characters is not allowed and will result in a lengthy ban if you're caught doing so
- Stay off of map borders and staff designated locations

- You must allow a player 5 seconds after leaving either a Teleporter or Spawn Building before shooting them, this nullifies if the player has their weapon raised
- Only 3 non-stocked items can be leaked per week from a faction.

- Only 2 stocked items can be leaked per week from a faction.

- When mugging/branding, players must remove the blindfold from the victim's face for the duration of the mugging/branding process. 

- Can only defect from a faction with 2 stocked items

- Cannot buy a stocked item within 1 week of defecting (EG. You buy a gauss rifle from the F1, you have to now wait 1 week before you can defect)

- If there is evidence a non-brandable item that came from a faction's vendor, it can be reclaimed if a contract is done.

- A core faction member stepping onto a cap point is targetable by other core factions.

- For new system armours, helmets and body pieces are two different items when it comes to leaking.

- Use common sense in every situation, if you think for a second “This doesn’t seem right”, don’t do it, ask a staff member.

- Teleport Camping is not allowed

- Use common sense

 

Section A-1: Rules of Perma-Killing


What is a "PK"?
A perma-kill or "PK" is the permanent killing of a specific character. Meaning, that if John Doe "PK's" Johnny Rocket, Johnny is permanently gone, and must request a staff member to change his in-game name. However, the deceased Johnny Rocket still keeps any ranks he had for a faction. When being PK'd you can not have any names that character previously had including first and last names for example: James Franco can not have his name changed to Jimmy Franco in result of a PK.

 


How to perform a PK:
1. Victim must be captured and brought to your faction base 


2. Being part of an "enemy faction" is not a valid reason to want someone PK'd

 

PK Footnotes

 

1.) You cannot PK yourself without a B-Team Member Approved context (Rare)

[ EX: Being made into a Ghoul but also being a member of a faction that hates Ghouls; such as the BOS ]

 

2.) You need a PK reason to forcefully "transform" someone into a new creature/species

EX: Transforming someone into a Super Mutant ]

[ WARNING: Ghoulification is exempt from this -  you are still Human ]

 

3.) Attempting to "tip-toe" around the rules and create a false-narrative in order to get someone PK'd will result in a ban.

 

4.) You are able to PK someone for another member in YOUR faction. For example, NCR Trooper A is mugged by a fiend. If NCR Trooper B and C find the fiend while A is offline, B and C are able to PK the fiend for A.

 

 



What is a "CK"?
A "CK" or "Character Kill" is the permanent death of a character and results in a character ban. The person getting "CK'd" get's their character banned and lose all ranks/affiliations related to the faction.

Who can perform a CK?
A "CK" needs to be approved by either B-Team Vote, the Server Manager, or a Approved Circumstance. If you want to CK a player, contact one of those three people and explain your reason for wanting to CK the person(s).

 

CK Approved Circumstance:

 If a Player does the following, they are subject to a Character Kill

1. If a character is in possession of your faction branded item(s)

[ However, if the character returns your branded faction item(s) then the 'CK' downgrades to a 'PK' ]

 

2. If a character defects from your faction and either gifts or sells faction branded item(s)

[ There is no way to avoid a CK for doing this. Posting an Item on the Market is considered selling the item(s) ]

 

3. Breaking the terms of a Legacy CK-Contract or Born-in compliance agreement

[ As of 11.1.2020 - No new contracts or born-in compliances can be created  ]

3. Any 'disputes' regarding the validity of a CK are to be handled by a B-Team member if not already present for CK

 

 

Important Note: 

Attempting tobypass a 'Character Kill' by creating a new character or using malicious methods of changing your identity is subject to a permanent ban 

 



What is a Mutiny?
A "mutiny" is the process of attempting to overthrow a faction's leaders. If, for example, ex-members of a core faction (non-donator faction) decide that they do not certain High Command in charge of a faction; they can attempt a mutiny. The only factions that can have a mutiny performed on them are core factions.

 

How do I perform a Mutiny?
You need Server Manager/B-Team+ approval to start a mutiny on the server. Speak to a member of the staff team for more information regarding who to talk to. Once approved, the route to performing the mutiny will vary based on what B-Team dictates.


 

Section B: Server Concepts


What is this server about?
This FalloutRP server is designed to be a multiplayer faction based experience revolving around PvP and political drama while also replicated as much as a multiplayer version of Fallout as possible. It is intended for a new player to roam the wastes until he/she eventually stumbles upon a faction to either join, or rival. There are a world of options and a sandbox element of decision making on the server, similar to the original Fallout games. Players are supposed to get angry and frustrated with the ever growing political drama and constant warfare. The world of Fallout isn't a fair place, the best you can do is survive; and maybe buy a bigger gun. 


What are my options 😢 ?
A. Join a faction
B. Become a raider / bandit / mercenary / merchant
C. Starve


How do I play?
Nutscript runs differently than mainstream DarkRP. Models are permanent and players do not recolonize you unless you allow them to.


Commands:
F1: Open your main menu
F3: Allow players to recognize you
G:Surrender


Rules of Research:
The rules of RP-based research relies on the effort and progress by the researcher(s) of a whitelist-only/F1-only faction. Discovering, researching, and implementing new things to a faction is based on a variety of factors. Each faction can attempt to research something, for example, an armored vehicle. The researcher(s) must dedicate an amount of time and resources to research and create the vehicle/item/weapon they want to develop. Once a faction researcher(s) feels they have completed their project, then they may post the project in the "Research Projects" section of the forums to either approve or deny the research. If the project is approved, the faction will then have access to the vehicle/weapon/item by default. If declined, it must be re-done/re-researched. The minimum rp-research time for any projects is 2 days. A researcher must dedicate, at least, a portion of time being on the server to researching the project. Wastelanders can research for F1 factions, but cannot research for wastelanders, unless you are researching a passive RP project that is purely cosmetic/non-beneficial.



 

Section C-1: Rules of War/Hostility/Conquests

[Notice: If you are in a raid/war/hostilities you cannot kidnap or be kidnapped]

Rules of Raid:

[ DISCLOSURE: Raids are not intended to be nor are balanced by A-Team or B-Team formally ]
- You must declare a raid using the declaration system (tab menu declaration)
- You cannot declare while being within render distance of the enemy faction
- The raid ends upon the in-game timer expiration or faction declaration
- A faction must have 6 members online for eligibility for a raid.

- A faction must have 4 members online to initiate a raid.
- You cannot go into an enemy factions spawn building/bunker during a raid
- The faction base (and only within said base) has active 'KOS' applied to all individuals within the base, even those uninvolved

-  Any and all individuals that wish to assist a faction in a raid need only to enter the faction base of the raiding or raided faction
- Prop defences can not be built during active raids

- No one can be up on the prydwen during combat, except from BoS (However, BoS are not allowed on the Prydwen during a war, base conquest or conquest, only raids.)

[ WARNING: This can ONLY be used for DEFENDING a faction / You cannot OFFENSIVELY solo-assist a faction in a raid ]


Raid Cooldown Timer: In-game static value

 

 

Rules of Ambushing:
- Both factions must have at least 3 PEOPLE to ambush.
- Once a member dies during an ambush, they are not aloud to rejoin the fight. (1 Life Rule)
- An Ambush continues until all members of one of the faction is dead.
- Ambushes targeting vertibirds are not allowed.

- For a ambush, all members need to be in the same armor (or faction armor for cores and customs).

- For waster factions, you can only ambush a declared waster faction (Meaning you can't ambush 3 guys in combat armor who just so happen to be next to one another.) [Example: 4 Users create a waster faction called 'Taco Bandits' they can be ambushed if all in the same armor]
- Factions can not be ambushed within their base


Ambush Cooldown Timer: 5 minutes

Goliath Networks Founder
Vortexz
discord.gg/goliath

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